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Primed State
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Devlog
Development Log 4 (14-20 Nov)
November 25, 2022
by
KamoAus
We’re onto week 4, milestone 2 and the end of alpha; alpha in the context of game development being content complete. The game has been fully set in terms of level size and mechanics, so now we shou...
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Development Log 3 (7-13 Nov)
November 15, 2022
by
KamoAus
Week 3 has come and gone for the development of Primed State! Honestly, time is passing very quickly on this project, but luckily we are keeping progress with our milestones on what to accomplish. Art...
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Pizza & Pixels Build
November 09, 2022
by
KamoAus
Hello all, Cameron here! Last night we presented our game at the monthly Canberra game developers meet, Pizza and Pixels! This build has a few of the found bugs from milestone 1 fixed and a few other...
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Development Log 2 (31 Oct-6 Nov)
November 09, 2022
by
KamoAus
Hello all, and welcome back to the development of Primed State. We had a good week with lots of progress and only a few times was I left pulling my hair out! Art We had Emily produce some more concept...
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Primed State Milestone 1 release
November 04, 2022
by
KamoAus
The first build for Primed State has been released for testing. Currently this build functions more as a proof of concept than a game, but it contains our major mechanics. The functions in this build...
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Development Log 1 (24-30 Oct)
November 02, 2022
by
KamoAus
Game development for Primed State has well and truly begun, with pre-production finished and our week 1 of development gone already. All disciplines are focused on implementing early works and basic g...
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